MafiaKill is played across 13 countries, and travel is how you move between them. Every trip costs cash, every trip takes an hour before you can travel again, and every destination has its own economy — different flight fees, factory prices, weed rates and smuggling opportunities.
New players start in the United States, but the richest plays in the game start with a plane ticket. Whether you are buying a bullet factory, loading up on cheap Colombian weed or running a smuggling route, knowing where to go and what a trip really costs is the difference between a holiday and a business empire.
The Thirteen Countries
Each of the 13 countries charges its own travel cost and flight fee, and prices its bullet factories differently. Australia is the most expensive destination in every column, while Mexico offers the cheapest ticket of all.
The travel panel shows every country with its population of members, how many are currently online, your current location, your recent travel history and the local economy. The country you are in determines which factories and markets you can touch.
| Country | Travel Cost | Flight Fee | Bullet Factory Price |
|---|---|---|---|
| USA | $5,000 | $1,000 | $50,000 |
| Mexico | $3,000 | $800 | $30,000 |
| Colombia | $4,000 | $900 | $25,000 |
| Brazil | $3,500 | $850 | $28,000 |
| Russia | $6,000 | $1,200 | $40,000 |
| China | $5,500 | $1,100 | $35,000 |
| Canada | $4,800 | $950 | $38,000 |
| UK | $5,200 | $1,050 | $45,000 |
| Germany | $5,300 | $1,070 | $42,000 |
| France | $5,100 | $1,030 | $43,000 |
| Japan | $6,500 | $1,300 | $55,000 |
| India | $4,500 | $900 | $32,000 |
| Australia | $7,000 | $1,400 | $60,000 |
The Cost of a Trip
A ticket is not a flat rate — it scales with demand. The base cost of a destination is multiplied by how many players are currently active there (counted from the last 15 minutes of activity), and the country's flight fee is added on top.
That means popular destinations cost more to fly into at busy times. The same route can be cheap at quiet hours and expensive during a rush, so if you are price-sensitive, check the destination's online count before you book.
Pro Tips
- Fly to busy destinations off-peak if you want the cheapest ticket.
- A packed country means a packed economy — sometimes worth the premium.
The One-Hour Cooldown
After you travel, you cannot fly again for one hour. The cooldown is tracked from your last travel time, and the travel panel checks it continuously, so the game always tells you exactly how long is left.
The one-hour wait is why travel should be planned, not improvised. If your business needs you in two countries, chain your trips efficiently — land, do your work, and use the cooldown window to handle whatever needs doing locally before you fly out again.
Pro Tips
- Plan multi-country trips so each cooldown is spent productively.
- Never travel 'just to look' — every ticket has a one-hour price.
Why You Travel
The most common reasons to fly are factories and weed. Every country sells a bullet factory and an energy factory that are entirely separate from each other. A bullet factory produces ammunition at 100 per hour with 1,000 storage, and it costs around $2,300 to run while producing bullets you could otherwise buy for $250 each. Energy factories produce 500 units per hour with 10,000 storage at a $20 production cost against a $50 market price.
Weed prices swing even harder between borders. Colombia sells weed at the cheapest local price in the game, while Japan pays the most of any market — a gap that makes cross-border weed one of the most profitable businesses when you can cover the distance. Smuggling routes across countries multiply those margins further.
Your travel history logs every destination, so you always know where you have been — and where the next opportunity is waiting.
Pro Tips
- Own factories in low-tax countries and sell where prices are highest.
- Colombia imports cheap weed; Japan exports premium profit.
- Pair travel with smuggling routes to double your margins.
Pro Tips
- 1.Every trip costs a flight fee plus demand-scaled travel cost — book smart.
- 2.The one-hour cooldown applies after every flight.
- 3.Factory prices and weed rates differ wildly by country — shop around.
- 4.Check the destination's online count before you fly for the best price.
- 5.Travel history is your business map — know where your margins are.
Related Pages
The transport guide — trucks, vans and buses, smuggling capacity, cargo routes, and which vehicles earn you the most from the smuggling system.
The smuggling guide — the six cargo types from weed to meth, their success rates, XP and payout multipliers, the ~10 minute cooldown, and the trucks and buses that carry your product.
The complete weed growing guide in MafiaKill — how seeds, watering, the four growth stages and bud quality work, and the fastest way to grow, harvest and sell your crop for profit.
How bullets and bullet factories work in MafiaKill — international factories owned per country, your own personal factory, production costs, and how bullet prices move with the dynamic economy.
Ready to rule the streets?
Join MafiaKill for free and start building your criminal empire today. No download required.
Play Free Now